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First Special Service Force (DODS)
May 20, 2012, 01:14:47 PM
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Author Topic: TO SCRIM THE FSSF THESE ARE OUR RULES  (Read 658 times)
Pvt. C. Parker U.I.F. [FSSF]
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Hauling Ass!
Enlisted Soldier
 
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Posts: 1061
Moo
« on: November 12, 2009, 05:22:51 PM »

IF you do not like these rules or agree to these rules we will not scrim your unit. We are open to negotiate.

1. No surfing.

2. No boosting.

3. No ghosting.

4. No glitching.

5. No parachutes.

6. All team pick-ups.

7. 2 assault, 1, support, 1 sniper ON ATTACK ONLY, 1 MG ON DEFENSE ONLY, NO Bazookas

8. Start with team weapons only.

9. No mods allowed except for pistol mod and realism mod

10. No changing the rules after the official scrim contract has been signed.

11. Once the contract for the scrim is signed, any team that does not show is considered a forfeiture.

12. Boundaries for mid will always be the middle flag NO EXCEPTIONS

13. Ten (10) days prior to the official scrim date, teams have to submit a roster of eligable players, anyone joining the unit afterwards is not an eligable player, thus can not join in the official scrim.

14. False representation is an automatic disqualification.

15.  BOTH COs must sign the contract before it is offical

16. NO barricades AT ALL not even breakable NO moving map props period, no unrealistic positions (rooftops and trees are realistic)

*No AVA's. If tied at the end of the last round, visiting team will choose a side (axis or allies) to attack with, then home team will choose a side (axis or allies) to attack with. If still tied, there are three (3) options;
1. Continue your tiebreaker.
2. Reschedule the scrim within a week.
3. Call it a tie.

we only scrim by these rules because these rules are fair, even the game play, and they have been the same rules since DOD 1.3 started the "realism" rules, they are the original realism rules which is what we play by, when source came out everyone came over and adapted rules to what they wanted to try to give thier unit  an advantage then from there each unit tweaked slightly to help them get an advantage until everyone finally settled on what they liked and even today each server has slightly different rules,

so sticking to the true original meaning of realism and going back to the roots the FSSF chose to stay with the rules created by the founders of realism which kept game play fair and fun for all,

with the exception of the AVA, because nobody ever seems to get it right and they will camp a bit to get kills, so we give the away team the advantage by letting them pick teams and do another round until the tie is broken (like overtime) this gives each team the fair chance since AVA always seems to cause a riot

Maj. B. Domination [FSSF]
« Last Edit: March 24, 2011, 12:42:22 PM by Capt. A. Williams [FSSF] »

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